![]() ![]() In Europa Universalis II, time doesn't pass by every time you hit the 'end turn' button. Europa Universalis II also focuses on other important aspects such as religion, exploration, scientific research, colonization and even inserts random or actual events that have existed in that time period. The action of the game takes place between the years of 14, time in which you have to manage one nation's economy, diplomacy and military affairs. This allows nations to excel in areas that they did historically.Europa Universalis II is a strategy game designed to let you experience what it takes to build and empire. Every three normal Ideas you unlock activates your next National Idea. Finishing an entire Idea Group grants an additional bonus.Įach nation also has National Ideas, usually unique to them. For example, if you want impenetrable fortresses you might choose Defensive Ideas, while if you plan to aggressively colonize newly-discovered lands you might choose Colonial Ideas. Ideas cost a flat 400 Monarch Power each to unlock, though there are some bonuses that can reduce this cost. Like Technologies, Ideas are grouped by their associated Monarch Power type - Administrative, Diplomatic, and Military. As you level up your Administrative Technology, you'll be able to unlock and purchase Ideas. This means that holding off on embracing Institutions can severely hamper your leveling up! Ideas The longer an Institution exists, every nation that has yet to embrace it will receive a scaling penalty to their Technology costs. The cost is usually very high, based on the total Development across your entire empire, but Provinces in which the Institution has fully taken root do not count toward the cost.Įmbracing an Institution grants a permanent bonus. When an Institution is present in one or more of your Provinces, you can spend money to embrace it, making it a permanent part of your society. Institutions spread faster in highly-developed Provinces, and developing a Province that doesn't have all the current Institutions will give it instant progress toward one that it's missing. When an Institution appears, it begins in a single Province and slowly spreads. A new Institution appears roughly once every fifty years, starting in 1450. Institutions are global concepts that shaped the thinking of the world during the years of Europa Universalis 4. As such, it's recommended that you always level up a Technology the moment you have the Monarch Power to do so. Technologies represent important advancements, unlocking new buildings and unit types. This prevents any country from getting too far ahead and allows those that fall behind to catch up. Leveling up a Technology costs more before the appropriate year, and progressivley less afterward. Maintaining and using a large army and insulting your rivals are good ways of keeping Power Projection high.Įach level of a Technology is associated with a specific year, usually the real-world year in which it was actually invented or popularized. ![]()
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